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title | description | date | tags | slug | draft | |||
---|---|---|---|---|---|---|---|---|
JavaScript Scoping | A blog post talking about how JavaScript handles scoping | 2024-08-11 |
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javascript-scoping | true |
The EventEmitter Class
The other day I was reading through the Types file of the MariaDB JavaScript
library (since its the better MySQL library for Node.js), and I noticed that
the PoolConnection
class actually extends the EventEmitter
class from
Node.js. That in and of itself isn't that exciting, but it had me thinking
about the utility of extending that particular class, and how the scopeing of
the code used in that class would actually work.
I never put a lot of thought into it, but if you have used the EventEmitter
class in JavaScript at any point in your life, you know that you can attach
callbacks to events that will be run when that particular event is emitted.
import EventEmitter from "node:events";
const em = new EventEmitter();
em.on("some-event", function () {
console.log("Something happened.");
});
em.emit("some-event");
When you call em.emit("some-event")
anywhere this EventEmitter
exists in
code, you will get a console log from inside that function. Okay, makes sense,
so what's interesting about this?
Well the scope of the callback function actually ineherits the called method's
properties and methods. This can get really interesting if you are extending
the functionality of the EventEmitter
class - like in the MariaDB module's
PoolConnection
class.
Getting In-Depth with Scope
So say we had a class that extends the EventEmitter
class and had some
methods with some state we cared about in the callback. In the MariaDB context
that could be anything that has to do with the connection pool - like maybe
how many open connections are available. We can sketch this out in a very
trivial class example in TypeScript.
import EventEmitter from "node:events";
class SomePool extends EventEmitter {
private freeConnections: number;
public constructor() {
super();
this.freeConnections = 4;
}
public getFreeConnectionCount(): number {
return this.freeConnections;
}
public function getConnection() {
this.emit("pre-connect");
if (this.freeConnections) {
// get a connection
}
}
}
So now, in any callback function* we can get the total number of free
connections in the SomePool
class.
const pool = new SomePool();
pool.on("pre-connect", function () {
if (this.freeConnections) {
this.freeConnection = this.freeConnection - 1;
}
});
This is a really impractical use of EventEmitter
, but I think it does a good
job at illustrating the scope of the callback function on the on
method and
how it can alter the state of the SomePool
class. There is definitely a case
for when this can be super helpful and useful.
The Arrow Function
One of the big things in JavaScript is to use this nifty little short-hand to create a function:
[1, 2, 3].map((i) => i + 1);
This is super useful to keeping code clean and concise - but there is a huge caveat using the arrow function over the classic function definition. When you do an arrow function, you are not inheriting the scope of the object you are attaching the callback to.
So in the example above, the object is the Array object, implicitly
instantiated, and having its method map
called (which iterates over each of
the items in an Array, and does something, in this case, adding 1 to it).